Upgrades Elephants and Archer Elephants to War Elephants, gaining:Īrcher Elephants, +200 hp, Can carry units to boost attack and have area attack (like persian towers). (Would use baby as ref, since there aint need to have new models or so, etc.) A unit (commander) limited to 1, boost armor +20%Ī siege unit like baby one, which hold units inside to boost its attack. Instead of beeing Advisors to have this units already in-gameĪs the Chief in Norse Civ. +10% movement speed, +6 damage, +10% armour (pierce/crush), Gain the ability of charging (like baby). +70 hp, + 4 damage, +20% damage vs infantry, + 10 % mele vs infantry (armour), +10% pierce armour. Upgrades Hyspapista to Pezhetairoi, gaining: +70 hp, + 4 damage, +10% damage vs infantry/cavalry, + 20 % mele vs infantry/cavalry(armour), + attack range.
Upgrades a basic unit into another with bonuses
So I have been playing around, and I like advisor units, BUT when you reach lvl 40 or even before they lose their edge, which mostly is a higher attack and health and a different visual.